Minutes after turning on my night vision, my robots and I kept trudging along through the tunnel, getting closer and closer to the train terminal, when I heard noise up ahead.
"Hold up for a moment guys, I heard something further up ahead." I ordered robotipanions.
"Affirmative." All 10 of them responded.
While the robots were holding their position, I started my iigation and crept forward until I could hear loy grunts and growls ing from the train terminal that should be located just around the er.
Curious as to what was making the noise, I snuck to the er that was just a little ways ahead of me and peeked around it to see what rodug it. The sed I looked around the er, I saw a rge metro terminal simir to the one from Fallout 3, just signifitly rger in size, with about two dozen zombie-like feral ghouls wandering around the area.
Phew, nhoul reavers this time, thank god.
I sed the terminal a bit longer and when I was tent; I signaled for my robots with Mechu-deru to e to my position and to get rid of the feral ghouls ierminal straight ahead. So we could tinue heading towards oal via the other metro entran the opposite side.
My squad, receiving my and, swiftly arrived at my location and immediately got into semi-spread-out positions, collectively took aim at the nearby feral ghouls with their AER9 Laser Rifles. And whilst still uhe effey currently active stealth field, they began firing off ser beams in rapid succession around the train terminal, creating a ser light show in the process and startling the remaining feral ghouls that weren't eliminated in the initial burst of shots.
*Bzzzt-Bzzzt-Bzzzt…*
*eh-HAA*
*eh-HAA eh-HAA*
As my robots were busy mopping up the feral ghouls around the terminal area, a ton of screeches went off from below where the train ptforms were. Moments ter, a couple dozen more feral ghouls came flying up the old and brokeors charging toward where we were positioned.
*Bzzzt Bzzzt Bzzzt…*
Watg my robotic forces kill off one ghoul after ahe st few feral ghouls left were closing in on our position. Thus, I raised my leg and kicked the air in front of me while utilizing the energy I obtained from the Human on perk. This move of mi out a wave of energy that bsted the remaining survivors to pieces of rottehat flew off in multiple dires.
Yeah, I didn't mean for that to happen. I was just pnning on knog them back. I guess I'll o add energy trol to my training regime so I accurately judge and trol the power output and gain a better uanding of the energy itself.
Adding ahing to my training regime, I tinued forward to the other side of the terminal while ign the rotten flesh strewn about the viity that will more than likely be ed up by the many rad roaches that exist out here in the wastend.
After walking through the metro for a short amount of time, we began nearing the metro exit and as we ; the area started thten up again, so I toggled off the night vision on my helmet. Waiting for my eyes to adjust to the brightness, I proceeded and walked out of the metro moments ter with my robots following my lead as per usual.
"Ahh, we're finally ba the light once again." I ented aloud before I took a nice deep breath of the noticeably fresher air.
As soon as I had gotten several more breaths of fresh air in my lungs, I asded the rusted nonfuniors and ied my surroundings. Sing the general area for 15 seds, I didn't really find anything in the way of danger si seemed the rubble had colpsed in such a way around the area that it has basically made a wall around the colpsed buildings.
Thereby preventing most creatures from accessing this part of the DC ruins, unless, of course, they wao attempt to scale rge unstable piles of rubble that had a good likelihood of giving way. In addition to that, a lot of the rubble had sharp broken steel rebars spread and jutting throughout it, whio doubt further disced anything from climbing on it.
Done sing the pce, I checked my Pip-Boy map aoward the building that I o cut through to reach the VSS Facility. The minute we he location, what stood before us was a rge multi-story crete building with a weathered and barely visible US army insignia on the front door.
This is the pce.
Now that we found our way through to the facility, I walked up to the front door of the multi-leveled structure and gave the haest to see if it was locked. It wasn't, so I cracked it open and took a peek i saw nothing out of the ordinary other than a normal general reception area in obviously dipidated dition.
Following that, my robots and I walked inside while cheg our surroundings and keeping a for any possible threats or anything of i. A couple of moments ter while I was sing the surroundings, I discovered with my perception field a Guns and Bullets skill book, a Niko Tes and You skill book, and an N99 10mm Pistol iy det dition. With some halfway det loot found, I put the skill books away in my iory for safekeeping and hahe pistol off to one of my robots.
Ohe loot roperly stowed away, we tinued expl the building until we found a in the back of the structure that led to the VSS Facility. Wasting not a seore, I went right to the door and checked to see if it was locked as usual. I found it wasn't, thus I cracked it open and checked what was beyond it.
After several seds of scrutinizing the area, I only saw the unfinished VSS Facility with its exposed steel i beams and several offliurrets spread throughout the surroundings. So with no hostiles needing to be eliminated, we headed over to the unfinished facility aowards the elevator pced in the middle of it.
The sed we arrived in front of it, I began iing it to see if it still worked and didn't, so I iigated further. Fumbling around with the trol panel, I discovered that the panel wasn't funing correctly, hence; I popped off the metal cover, crouched down, and took a look at the insides. Examining it, I quickly discovered what the issue was, thus I got to work on fixing it. I first adjusted the internals a bit before then removing and removing one of the copper wires that had accumuted quite a lot of corrosion. From there, I repced the missing wiring with a small length of copper wire I sged along my travels, repairing the elevator panel.
"Alright, that should do it. Hop on the elevatuys."
"Roger."
Standing on the spacious industrial elevator, my robots joined me and when everybody was aboard, I hit the B4 button, which then brought the elevator back to life.
*Whirr*
Dozens of seds ter, after assed by a number of underground levels, we desded to the lowest floor. However, despite us reag the floor, the elevator doors for this floor didn't open, so I walked up and got my fiips into the crad pried them open. And right as I got the doors open, I was immediately greeted by an armored bst door in the locked position. So, needing to bypass this one as well to get to the goods oher side, I used my increasingly useful lockpig ability on it.
*Click-errrrsk-thump*
Now that the bst door is ope's head inside and explore this facility from top to bottom and loot it for all it's worth.
With nothing impeding our path, I walked through the opening, followed by my squad of bots. Upoering the VSS Facility, we spent the 30 minutes expl the underground military facility, finding everything from a pristine medical ssh surgery block to an area filled with virtual simution pods for training military personnel. After expl most of the pce, my robots and I got to work and started logging all the loot spread throughout the facility, minus the armory, si was sealed shut and I was saving it for st.
...
It took us about 3 hours to find and log most of the loot that was in this facility, but it was time well spent because we found a ton of resources and a rge variety of high-tech equipment. So my trip was definitely well worth it from just this loot alone.
Finished logging the loot spread throughout the military site, I sigo my robots with Mechu-deru to meet me at the armory bst doors, si was time to open them. Following that, I walked off in the dire of the armory which was on the lowest floor of the facility, so it took me a short while to get down to it due to me being on one of the upper floors.
Ohere, I had to wait for several minutes for all my robots to gather and the moment they did, I finally walked up to the bst doors proteg the armory and used my lockpig ability. A sed passed when I heard a clid before I k, the rge bst door proteg the armory started to open up.
No more than a handful of seds ter, the bst doors were set into the open position, revealing a massive armory and its wide assortment of armaments.
*Whistle*
"I think that's the most amount of loot I've ever seen." I couldn't help enting aloud with a bit of excitement in my voice as I stared at the rge assortment of ons, armor, and ammo.
That's enough staring. Let's get down to business and see what sort of loot we got here.
Excited to see what sort of haul I would e out of this military instaltion with, we set off and began iing and logging all the loot sitting ihe armory.
...
Over the couple of hours, my robots and I went through absolutely everything, and what we ended up finding in the armory was enough gear and equipment to outfit at least 1 battalion of troops.
| Armory Loot |Aid: 1,000 Bottles of Buffout, 1,00es of Med-x, 1,000 Psycho, 1,000 Bags of Radaway, 1,000 Stimpaks
Ammo: 3,000 7.62 Rounds, 50,000 10mm Rounds, 15,000 12 Gauge Shotgun Shells, 10,000 2mm Gauss Rounds, 5,000 25mm Grenades, 1,000 40mm Grenades, 250,000 5mm Rounds, 100,000 5.56 Rounds, 10,000 Units of Fmer Fuel, 500 Fusion Cores, 50,000 Microfusion Cells, 100 Mini Nukes, 500 Missiles, 25,000 Small Energy Cells
Apparel: 10 Advanced Radiation Suits, 10 ese Stealth Suits, 50 sets of Heavy bat Armor, 50 sets of Marine Armor, 10 sets of T-45 Power Armor, 5 sets of T-51 Power Armor, 1 set of T-60 Power Armor
Magazines: 50 5mm 500 Round Minigun Drum Magazines, 10 5mm 1,000 Round Minigun Backpack Magazines, 50 8 Round Anti-Material Rifle Magazines, 500 bat Shotgun Drum Magazines, 50 10 Round Gauss Rifle Magazines, 50 30 Round Grenade Maegun Magazines, 100 Light Mae Gun Box Magazines, 50 M2 Browning Mae Gun Magazines, 2,000 N99 10mm Pistol 12 Round Magazines, 500 30 Round R91 Assault Rifle Magazines, 100 10 Round Sniper Rifle Magazines, 500 30 Round Type 93 ese Assault Rifle Magazines
Miseous: 100 Stealth Boys
Vehicles: Chimera Tank Partially Assembled
ons: 10 5mm Miniguns, 50 AEP7 Laser Pistols, 50 AER9 Laser Rifles, 10 Anti-Material Rifles, 100 Bricks of C4, 10 ese Officer Swords, 500 bat Knives, 100 bat Shotguns, 5 Fat Man Mini Nuke Launchers, 10 Fmers, 1,0renades, 1,0 Mines, 10 Gatling Lasers, 10 Gauss Rifles, 20 Grenade Launchers, 10 Grenade Maeguns, Jingwei's Shocksword, 20 Light Mae Guns, 10 M2 Browning Mae Guns, 10 Missile Launchers, 400 N99 10mm Pistols, 500 Psma Grenades, 500 Psma Mines, 50 Psma Pistols, 500 Pulse Grenades, 500 Pulse Mines, 100 R91 Assault Rifles, 20 Sniper Rifles, 100 Type 93 ese Assault Rifles, 50 Urban Psma Rifles