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Chapter 88 – War Game 03!!

  [Chapter Size: 2000 Words.]Third Person POVOrario.

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  As the tension of the War Game envelops the ey of Orario, the presenagical ss spread by Hermes ehat no moment of the a is missed by the eager spectators. At the ter of this broadcast is a narrator from the Ganesha Familia, known for his exg void lively entary, strategically positioo offer the best ce of the event.

  "The game has begun!" he shouts, his voice amplified and clear, resonating through every er of the city via the ss. His excitement is palpable, adding ara yer of enthusiasm to the already electrifying spectacle.

  Turning to the person at his side, he asks with an animated smile: "What oute do you think will occur in this thrilling game?" His curiosity is not merely personal; it reflects the collective se of the ey, all eager and divided over the possible oute of this colossal battle.

  Suddenly, with a dramatid unmistakable entrance, Ganesha himself, the god of the Ganesha Familia, responds with his characteristithusiasm: "I AM GANESHA!" His voice, powerful and full of joy, immediately captures everyone's attention.

  The narrator, a bit disoriented by the sudden outburst of his god when he asked a simple question and the same responded in a strange way as always, tries to maintain posure. "Take this seriously, Ganesha-Sama!" he says, his voice mixing resped a slight tone of reprimand.

  The audience, both on the ss and iy, reacts with ughter and appuse, appreciating the moment of rexation before turning their attention back to the intetle that will unfold before their eyes.

  After this small fusion with his own god, the narrator of the Ganesha Familia, with his resounding ahusiastic voice, prepares to introduce the petitors of the War Game.

  "Let's now talk about the petitors!" he announces, his voice filling the ss and the city. "From the side of the Heimdall Familia and the Apollo Familia, we have a formidable cast."

  The narrator then turns to the Heimdall Familia, his voice growing with anticipation.

  "From the Heimdall Familia, we have equally impressive petitors. Loras Forhe, the level 4 human captain, is a force to be reed with, bringing unparalleled power and leadership."

  "a Lix, the fierce cat-woman warrior of level 4, is ready to show her cws and bat skills. Her determined gaze promises a relentless fight."

  "Hug, the sturdy dwarf warrior of level 3, along with Car, the elf mage, and Evelyn, the pallum archer, also of level 3, form an uable front lih their diverse skills."

  "Beek, Lidsey, and Lidy, an elf, a half-elf, and a human, plete the team as level 2 warriors and archers, ready to provide support and agility to their family."

  "A's not fet, the Heimdall Familia has over 60 members in its arsenal. They bring a bination of strength, skill, and hat should not be uimated as the main force of this petition!"

  "From the Apollo Familia, which is proteg the siege along with the Heimdall Familia, first, we introduce Hyakinthos Clio, a level 3 human. This adventurous warrior is the captain of the Apollo Familia, known for his leadership and bat skills that rely on agility and magic!"

  ", we have Daphne Lauros and Lissos, both human and elf, respectively. These level 2 executive warriors are ready to demonstrate their strength aerity otlefield."

  "Cassandra Ilion and Luan Espel represent the vital supports of the team, both level 2 and 1. While Cassandra brings her human support skills, Luan, the Pallum, is prepared to provide crucial assistance."

  "Alto and Laon, both elf and of unknown race, are the mystical mages of level 1. Their spells may be the key t the game in favor of the Apollo Familia!"

  "And of course, the family has over 100 members in total, ready to fight with all they have. Prepare for a, strategy, and strength in numbers!"

  The narrator, with a final nod, cludes: "Ladies alemen, these are the brave petitors who will protect the siege against their oppo, they are an uable wall!"

  With that, the crowd explodes into a frenzy of anticipation ahusiasm, the names of the petitors reverberating in their versations as they prepare to witness an unfettable event.

  The narrator of the Ganesha Familia, still vibrant with the energy of the crowd and the anticipation of the War Game, takes a dramatic pause, increasing the anticipation before introdug the st petitors.

  "Oher side, who will attack the siege a the king in up to 3 days, we have the brave petitors of the Hestia Familia!" he begins, his voice full of excitement. "Firstly, Bell el, a level 2 human adventurer. Already known for being the fastest record holder of all time to reach level 2, he is known throughout the city, and today he leads his family with ironcd determination!"

  "By his side, Welf Crozzo, the skilled bcksmith of level 1. Carrying the Crozzo name, he is ready to show the true power of his craft."

  "Yamato Mikoto, also level 1, brings her skill and disciplio the battle. Her sword is as sharp as her will, and she is prepared to cut through any challehat es her way."

  "And we ot fet the mysterious green-haired woman, whose identity and powers are still an enigma. What will she bring to the battle? Everyone is eager to find out!"

  The narrator pauses, his expression being a bit more serious. "However, we must he absence of two members of Hestia. One of them is Lucius Drakenar, the mage who has caused a stir throughout the city i months. His absence is palpable, and many wonder if it will be part of the strategy of the Hestia Familia."

  "With such brave petitors and the unknown of missing members, the Hestia Familia faces a great challeoday. But, as we well know, in Orario, the ued is the only certainty. Stay tuned, for I ask whether this battle will be a massacre against the Hestia Familia reat turnaround will occur!!"

  With these words, the narrator steps back, leaving the crowd to murmur and specute. Everyone is atteo what might happen in front of the ss.

  Meanwhile, in the war game, the strategy of the two families in defending the castle reflects their internal philosophies and hierarchies. The Heimdall Familia, with its superior strength and a rger number of high-level members, positions itself strategically in the tral, southern, aern parts of the castle.

  Meanwhile, the Apollo Familia, though admittedly weaker, occupies the eastern part of the castle with fierdependehey are a proud force, more aced to relying on their strategies and leadership than to following orders from another family. Even in the face of a on enemy, they prefer to maintain their autonomy, a decision that speaks as much of their pride as of their desire to prove their strength.

  Despite their differences, both families uand the importance of keeping the castle safe for three whole days. Within the walls, above the eastern side walls, members of the Apollo Familia discuss the situation.

  "We have 3 days to hold the castle..." ents a member, his voice den with the gravity of the task ahead.

  Another, with a mog ugh, responds: "And you're afraid we're going to lose?"

  "Of course not, how we lose to a small family with level 2 members?" The response is given with a tone of disdain, a fidehat es as much from pride as from uimating the enemy.

  No one had thought that they could lose in this game, so they seemed even uned while just keeping a minimum guard against the Hestia Familia.

  Otlefield, the tense silence is abruptly broken by an ued presence. Ryuu, the mysterious green-haired and masked woman, nds on a nearby rock from the Apollo adventurers. Surprise and fusion spread among them quickly when they noticed her.

  "Hm?!" A adventurer murmurs, notig the lone figure.

  "An enemy?" another questions, his voice mixing surprise and .

  "But it's just started..." the phrase is interrupted, the uanding of what's happeniling in slowly.

  "What are those swords of hers?" someone asks, their eyes fixed on the unusual ons Ryuu carries.

  Ryuu, disguised and mysterious, holds two magical Crozzo swords, both shimmering with tent elemental power. With a fluid and graceful motion, she leaps into the air and swings her ons towards the castle. From her bdes, a powerful energy bursts forth, firing elemental forces that fly towards the castle at an impressive speed.

  *BOOOOOOOOM!!!!*

  The explosion hits the wall with devastating force, creating a smoke bst and making the entire castle tremble. The impact is felt by everyohin the fortifications, setting off an immediate arm.

  "What's happening?!" Loras Forhe, as the king in the captaind seated ohrone, asks, his voice eg the surprise and arm of his panions.

  "It seems they have initiated the atta the eastern side..." Lidsey, by his side, responds murmuring.

  "Let the Apollo Familia ha. We'll take care of the tral part and any attacks on the west and south of the castle as well," the ander of the Heimdall Familia orders, with everyone nodding in agreement.

  Iy of Orario, everyone excimed with the entrance of the mysterious woman, using such strong power to knock down the wall, doubts that the Apollo and Heimdall Familia could easily win began to be heard. The narrator, however, seemed quite excited about this.

  "Oooww they are magic swords!" he shouts, the words vibrating in the air and refleg the awe and admiration of the crowd.

  "Incredible!!! A hole has beeed at the entrance!!" he tinues, his voice growing in volume and iy. The people around lean closer to the ss, their eyes wide and mouths open in shock.

  "An opening was easily made at the start of the game on the eastern side, this is aing start!! What's happening in this game?!!" The narrator's question is rhetorical but echoes the fusion aeme by everyone.

  Otlefield, Ryuu looks at the damage with a grim satisfa. The pn was w; Lili, skillfully infiltrated, but uo access the tral side due to her position with the Apollo Familia, so they o find another opening. It was the perfect ce for the Hestia Familia to advance.

  Bell, Welf, and Mikoto, arriving at the se, see a group of adventurers from the Apollo Familia emerging from the created entrance.

  "Are they ing out?! What's happening?" The entator questions, his voice tinged with incredulity. Lili's strategy, disguised and issuing false orders, was w, but only Bell and his group khe truth behind this bold maneuver.

  In the pantheon of gods, the se attracts the attention of many. A god, with an intrigued look, watches the sequences of the surprise attack. "It seems you are having trouble, Apollo..." he ents, his voice full of i and a hint of provocation.

  Apollo, annoyed but still full ance, responds firmly. "Tsk. I still have 100 soldiers; my family will defeat Hestia immediately!" His statement is a mix of fidend challenge, a promise that the battle is far from over.

  "Even so, it's kind of suspicious your adventurers act like that..." Heimdall ents with crossed arms while looking attentively at the s.

  "The War Game begins with the Hestia Familia attag immediately and gaining an advantage by opening a passage in the castle, now the Apollo Familia is gathering to fight the invaders from the outside, which is ued!" The narrator recaps the events, his voice almost drowned out by the buzz of the crowd.

  Orario watches, fasated and eager, as the first csh of the War Game unfolds. Every citizen, from adveo merts, from gods to mortals, is pletely involved, the city boiling with expectations and specutions on how this incredible battle will tinue.

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