Due to the uuation of life produg mana, and mana mutating life, humanity has e to rely on mages to be able to survive. This has led to mages being highly valued, ag essentially as nobility.
With their importance, any mage is capable of walking into a vilge and overriding the leader's position uhey are also a mage, though if they abuse this, it is alossible to report them to the capital. Should this occur, a bat specialist will be sent to ehe mage iiourns to the capital to face judgement for their as. Aside from this, the role of a mage in a vilge is to monitor the mana saturation within the vilgers, ambient mana, and the food produced there. This allows much safer operation of a vilge, as it is no longer required to guess if one is reag dangerous levels of saturation and o redutake. Unlike elsewhere, it is unon for a mage to drain mana from vilgers, instead assisting them in gaining useful mutations and ensuring they do not lose too mutelligen the process by varying physical aal ges.
In towns, a mage is sidered just below the governor, and is expected to advise them if they possess useful knowledge. Additionally, during emergencies, mages are permitted to take and of groups of the guard, and any civilians who assist. While vilges ot afford to do so, in towns, mages receive goods and services for free, up to a certain point, decided by the owner of the store or servibsp; While not required, it is highly looked down upon to not do so. Typically, this is a gain, however, as it says yood enough for a mage, attrag more ers. However, ditions also be added, such as wearing clothes with an emblem of the tailor around town, or assisting with minic, such as recharging small mana stones, or draining mana from those with too mubsp; On a simir note, most towns have a small mage tower with a number of apprentices who have the duty of maintaining safe levels of mana withiown as well as enting and recharging mana stones. Those that ck a tower will ehat the mages either have a tral location to work, or mark their residence so it is easily located. With smaller numbers of mages, there will be a rotation of people being drained of mana, while in pces with rger numbers, people typically just stop by the tower every few days when they happen to be nearby or haven't in a while.
While mages are highly respected, they are also seen as a signifit threat due to the amount of damage even a novice is capable of. As such, within towns, any mage that is not well known, or is sidered unstable, is assigned a member of the town guard to escort them. This escort has the permission, and duty, to threaten the mage, should they use their magic or status to harm the town or its citizens. At the same time, such a guard funs as a guide for outsiders, and naturally, tiheir duties as a guard esc them, ensuring that nothing harms them. Not all mages agree with this treatment, but it is nearly universal, and most do accept it.
Within the capital, mages are signifitly more oo the far higher popution. Due to this, there are several towers, rep back to a tral spire, all of which are limited to mages. With the number present, it is possible for an outsider to be escorted by a local mage rather than the guard, especially as all mages must be registered at either a tower or the spire. Ohis is dohe local mages of that tower or spire will be in charge of keeping track of their as and whereabouts, typically dohrough wind magic or having an apprentice escort them. Typically, mages will reside within the location they are registered, though it is not a requirement, and some choose to purchase houses.
Simir to towns, mages often receive free goods and services in the capital, often to higher quality than in towns due to the higher number of people who be attracted by this . Unlike in towns and vilges, there are many people in the capital who outrank the average mage, and all mages must ao their registration location's of and. Each tower reports to the tral spire, which is led by the most powerful or experienced mage present in the capital at any given time, with the ones in line being assigned positions below them.
While mages are highly regarded, history has shown that they should not be in absolute trol, and due to this, normal humans will have a king or queen in charge, while the mages are directly below them and act as advisors. In times of crisis, it is on to cede trol to the mages, as magic is capable of quickly solving most issues, and the mages live laining more experience, often having experienced simir events, and thus knowing how to resolve them already.
Furthermore, due to the security of a mage tower, they are also used as prisons, with dungeoh them. While minor criminals be held at a guard station, any serious crimes, or dangerous individuals cause a trao one of the towers. In the case of minor crimes, those accused request a mind mage to prove their innoce, though it may take some time for oo be avaible, especially if a specifidividual is requested. For more serious crimes, it is not optional, and this leads to several tiers within the dungeons, with the accused at the top and given the best treatment. The worst cases that are verified by mind mage will be transferred to the spire, where the only way in or out is to actively reshape stoh magisuring that none escape.
Due to the fact that crimes are verified with mind magic, there tends to be a high degree of trust in the justice system, and being accused of a crime is not looked down upon, as long as the accused requests verification. That said, anyone who requests a mind mage and is found guilty faces far higher punishment. In uain cases, multiple mind mages will fer with each other, the number depe on the severity of the crime. Afterwards, their findings are publicly posted for the citizens to read, and several days ter, a vote is held. As such, there are situations where one be firmed as guilty of a crime, but still be set free, should their motivation be sidered acceptable. Simir to requesting verification for minor crimes, anyone guilty of a serious crime request this process.
While it is not on knowledge, the most extreme criminals are utilized as training tools for apprentice mages in pce of being executed, as they might as well be useful before death. These uses include learning to safely drain mana from a human, how to iations, healing practice, and acceptable targets for novice mind mages to practi. Despite their status, they are not permitted to be used is of bat spells, however. Unlike what one might assume, this is not kept secret, and anyone request records of the status of criminals. While some oppose this practice, the level of certainty required before it is permitted is enough for most to accept it.
Additionally, the mages in the capital have the duty of keeping the sewers , each tower having several outlets for any mutated creatures to exit. On a regur schedule, mages will project spells into the sewers from above, starting at the outskirts and moving towards the ower. This either kills anything present, or forces it to move towards the tower. Upon reag the tower, they are tained and mages iower use magic to sughter them.
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